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If the license is through ArcGIS Enterprise, use the latest version of ArcGIS License Manager regardless of the ArcGIS Enterprise version used. If the license is through ArcGIS Online (the default option), licensing software is not required because ArcGIS Online is a cloud-based service provided by Esri. Named User license- ArcGIS Pro is licensed through an organizational account on ArcGIS Online or ArcGIS Enterprise.
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Depending on the type you use, you may need additional software or access to ArcGIS Online. Three license types are available for ArcGIS Pro 3.1.
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NET Desktop Runtime 7 or later is inconsequential. NET Desktop Runtime 6.0.5 or a later patch release (6.0.6 and so on), using a Windows 圆4 installer, is required. You can also manually change to OpenGL, such as when you suspect an issue with your DirectX driver. * If DirectX requirements are not met, OpenGL is automatically used. Recommended: OpenGL 4.5 with the ARB_shader_draw_parameters, EXT_swap_control, EXT_texture_compression_s3tc, and EXT_texture_filter_anisotropic extensions Minimum: OpenGL 4.3 with the ARB_clip_control and EXT_texture_compression_s3tc extensions Minimum: DirectX 11, feature level 11.0, Shader Model 5.0 By default, the visualization cache is written to the user profile’s \Local subfolder, so it does not roam with the user profile if roaming profiles are enabled by your system administrator. The temporary visualization cache can consume up to 32 GB of space, if available, in the user-selected location. If you're using a notebook computer with an integrated GPU, consider increasing the system RAM to compensate for the use of shared memory. Recommended: 32 GB or more of free space on a solid-state drive (SSD) See Introduction to Full Motion Video for details. A multithreaded 2-core CPU will have four threads available for processing, while a multithreaded 6-core CPU will have 12 threads available for processing.įull Motion Video has higher minimum and recommended CPU specifications. Simultaneous multithreading, or hyperthreading, of CPUs typically features two threads per core. Minimum: 2 cores, simultaneous multithreading
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